![]() ![]() ![]() I've said this a dozen times, but if Triangle Strategy had not come out the same year, Roadwarden would have been my game of the year.Let me start this off by saying that I'm coming here with criticism because there's so much I really liked about the demo that I didn't want to just silently move on. It's loaded with clever puzzles, exploration, people to meet, and some really well hidden mysteries that you have to actually really truly dig through to uncover. You start by slowly exploring the map, dealing with hazards, monsters, and other problems, with each new town you find being a huge milestone just to get to.Īnd then, as you clear up the road and get more used to the terrain, it eventually shifts into dealing with the major problems of the area, dealing with inter-village politics, and solving the deep mysteries of the game.Īll while you have 40 days to try to get the place ship-shape before you report home to the merchant guilds who REALLY want to know if the peninsula is actually worth investing in. The previous roadwarden went missing last year, and left things in a bit of a mess while he was at it, so you have your work cut out for you. It's basically a visual novel/graphical text adventure type game about exploring a dangerous Peninsula, trying to keep the roads safe. The same delighted part of my brain lights up when I play either Xenocolonist or Roadwarden.
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